We build iOS and Android apps that actually reach the stores. The hard part of a mobile app is not the first screen — it is everything after it: Apple and Google review, privacy policy and account deletion, push notifications, and shipping updates without breaking older users' versions.
We always start with one question: do you actually need an app? Many of the ideas that reach us are better served by a fast, responsive website than by something a user has to download and keep updated. If that is your case we will say so, because an app nobody installs is a total loss.
And when an app is the right answer — repeat use, notifications, offline work, camera or location — we build one codebase that runs on both systems and handle publishing to both stores under your own name.
A single codebase running on iOS and Android at native performance, respecting each platform's navigation and gestures rather than forcing one look onto both.
We set up App Store Connect and Google Play Console, write the listing and screenshots, and handle review feedback until approval.
A published privacy policy, an account-and-data deletion page, and a data-collection disclosure. Missing any of these is a common rejection, so we prepare them before the first upload, not after.
Manage content, users and orders and send notifications from your browser, without shipping a new build every time the data changes.
Push notifications to everyone or to a defined segment, wired into the app's own logic rather than only sent by hand.
Email or phone sign-in with verification, or Apple and Google sign-in. Apple requires Sign in with Apple if you offer any other social login.
The app ships connected to analytics showing which screens get used, where users drop off, and how many come back after a week. Without it you are developing on guesswork.
The developer accounts on both stores are registered to your company and the source code is yours. We do not host your app under our account.
We separate what must be in version one from what can wait. A small first version launched in two months beats a comprehensive one still in development a year later.
We map the user's path screen by screen before any design: from first launch to completing the core task. This is where the forgotten screens surface — error states and empty lists.
A full design for every screen in each of its states, plus an interactive prototype you try on your own phone before a line of code is written.
We ship a test build every two weeks through TestFlight and Google Play internal testing, so you use the progress rather than read a report about it.
We test on physical devices across sizes and OS versions, and check how the app behaves on a weak or dropped connection, and what it does to the battery.
We submit the app and see it through review to approval, then watch the crash reports for a month and fix what appears at no extra cost.
An app is costed by its number of screens and the business logic behind them, not by the idea itself. The main factors:
After a free scoping session you get a written estimate per phase, with a clear line between version one and what can wait.
Book a free 30-minute consultation. We listen, and we tell you honestly whether this is the service you actually need.
Book a free consultation